Wednesday, December 23, 2009

Art, Games, and Play

From Art, Games, and Play by Jim Andrews, Magazine électronique du CIAC, in which he explores art games and technology:

"The programmability and speed of computers allows them to respond and respond swiftly, even after numerous decisions, to human input. Most of the really popular computer games exploit this capability of the computer to the max. Good eye-hand coordination is necessary to most popular computer games. Art isn't without relation to such things. Dance and music require rhythm and bodily funktisity. When we dance or tap, hum or harmonize, sing or swoon to music, we're following patterns and drawing into them, we're reading and writing the air. It's a kind of wreading. Artists of interactive computer art get it. And they use this outrageously exciting new technology to work the body and mind in old and new ways that really do constitute a new art form: interactive computer art."